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Definitions of Square Dance Calls and Concepts
 
Definitions of Square Dance Calls and Concepts
 
 
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Secondly | Thirdly | Fourthly {anyConcept} {anything} [C3B]
   (Vic Ceder)
All levels:     

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   edit def

Break up the anything call into its component parts. Do the anything call normally until the given part; then do the given part applying the given CONCEPT then do the remaining parts of the anything call normally. EN: 10

Notes:
  • Only apply the given CONCEPT to the given part. I.e., EN: 20
    • Secondly: only apply the concept to the second part. EN: 22
    • Thirdly: only apply the concept to the third part. EN: 24
    • Fourthly: only apply the concept to the fourth part. EN: 26
  • Also possible, but rarely used: Fifthly, Sixthly, Seventhly (e.g., Seventhly Twisted Eight Chain Thru). There are very few calls that have more than 4 parts. EN: 30
  • Do the call but when you reach the given part, re-evaluate and apply the given CONCEPT to the given part, then re-evaluate your position in the resulting formation and do the remainder of the call. EN: 40
  • Secondly | Thirdly | Fourthly are Meta Concepts. A Meta Concept applies to another concept, not a call. The caller can not say Secondly anything where anything is just a call. The caller must give a concept after the word SecondlyEN: 50
  • Sometimes, the given concept may not "feel" like a concept. E.g., Secondly Boys, or Thirdly Twice. For the purposes of Secondly|Thirdly|Fourthly, anything that modifies the call is considered a concept. This includes identifiers (e.g., Boys, Girls, Ends, Centers, Leaders, Trailers, Beaus, Belles, Heads, Sides); formations (e.g., Triple Box); numerics (e.g., twice, 1 & 1/2, 2/3); and other modifiers (e.g., Transfer And, Tally Ho But). EN: 60
  • It is important to re-evaluate your position both before and immediately after the given part as, depending upon the given concept, you may unexpectedly be working with different dancers or in a different formation. EN: 70

Secondly Tandem Reset

 
before
Secondly Tandem Reset
 
     
after
1/2 Zoom
(1/4)
 after
Tandem Hinge
(1/2)
 after
1/2 Zoom
(3/4)
 after
Hinge
(done)
Thirdly Tandem Reset

 
before
Thirdly Tandem Reset
 
 
after
1/2 Zoom
(1/4)
 after
Hinge
(1/2)
 
 
after
Tandem 1/2 Zoom
(3/4)
 after
Hinge
(done)

 
   
before
Fourthly Tandem Swing The Fractions
 after
Right Arm Turn 1/4
(1/5)
 after
Left Arm Turn 1/2
(2/5)
 
   
after
Right Arm Turn 3/4
(3/5)
 after
Tandem Left Arm Turn 1/2
(4/5)
 after
Right Arm Turn 1/4
(done)

Initially Concept [C3A] (Vic Ceder 1994):
Do the first part of the anything call applying the given CONCEPT; then do the remainder of the anything call without the given CONCEPTEN: 327

Finally Concept [C3A] (Vic Ceder 1994):
Do the entire anything call applying the given CONCEPT only to the last part of the anything call. EN: 319

Oddly Concept [C3B] (Vic Ceder):
Do the odd-numbered parts applying any CONCEPT and the even-numbered parts normally. EN: 837

Evenly CONCEPT [C3B] (Vic Ceder):
Do the even-numbered parts applying any CONCEPT and the odd-numbered parts normally. EN: 838

Initially | Secondly | etc Use A(n) anything1 For A(n) anything2 [C4]:
Replace the given part of the anything2 call with the anything1 call. E.g., from R-H Columns: Thirdly Use An Ah So for a Swing The Fractions: all Right Arm Turn 1/4; those who can left Arm Turn 1/2; everybody Ah So; those who can Left Arm Turn 1/2; all Right Arm Turn 1/4. EN: 839

See also Appendix C: Calls with Parts

Choreography for Secondly | Thirdly | Fourthly anyConcept anything

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21-November-2024 17:46:01
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