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Definitions of Square Dance Calls and Concepts
 
Definitions of Square Dance Calls and Concepts
 
 
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{anything} Coordinate | Motivate | Percolate | Perk Up [C2]
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Replace the first Circulate of the given call (Coordinate, Motivate, Percolate, or Perk Up) with the anything call. If the anything call is a Circulate, the word Circulate is conventionally omitted. If the anything call is a (Split) Counter Rotate 1/4, the phrase "Rotate 1/4" is omitted. The caller's delivery on this is very important. If the caller says Scoot Back (pause) Motivate, then do a Scoot Back followed by a full Motivate. However, if the caller says Scoot Back Motivate as one phrase, then replace the first Circulate of the Motivate with a Scoot Back. Some callers put the suffix "er's" onto the anything call to make it unambiguous (e.g., Scoot Backer's Motivate). The given call (Coordinate, Motivate, Percolate, or Perk Up) must begin with a Circulate. EN: 10

anything Coordinate [C2]:
Do the anything call; then Finish Coordinate (1/2 Circulate; Center 6 Trade; Very Ends do your part Fan The Top as Very Centers Veer Out). Usually ends in Parallel Two-Faced Lines. The anything call replaces the first Circulate. EN: 718

anything Motivate [C2]:
Do the anything call; then Finish Motivate (Ends 1/2 Circulate as Centers Cast Off 3/4; Center Star|Diamond Circulate twice as Others Trade; those who meet Cast Off 3/4 as Others move up as in Phantom Hourglass Circulate). Usually ends in Parallel Waves. The anything call replaces the first Circulate. If the anything call ends with the words 'Circulate' or 'Rotate 1/4', those words are omitted. For example, In Roll Motivate is an In Roll Circulate; Centers Cast Off 3/4 as the Ends 1/2 Circulate; Center 4 Star 1/2 as Outsides Trade; Those who meet Cast Off 3/4 as Others move up. EN: 413

anything Percolate [C2]:
Do the anything call; then Finish Percolate (1/2 Circulate; Center Line Hinge & Cross as the Others Any Hand Turn Thru). Usually ends in Back-to-Back Lines or T-Bones. EN: 737

anything Perk Up [C2]:
Do the anything call; then Finish Perk Up (1/2 Split Circulate; Center Line Hinge, Circulate & Trade as Others (Concentric) Circulate twice). Usually ends in Parallel Two-Faced Lines. The anything call replaces the first Circulate. EN: 713

Split Counter Coordinate:

 
   
before
Split Counter Coordinate
 after
Split Counter Rotate 1/4
 after
Finish Coordinate
(done)
In Roll Perk Up:

 
     
before
In Roll Perk Up
 after
In Roll Circulate
 after
1/2 Split Circulate
 after
Outsides Circulate twice EN: 20
as Centers Hinge, Circulate & Trade
(done)
Counter Motivate:

 
     
before
Counter Motivate
 after
Counter Rotate 1/4
 after
Centers Cast Off 3/4
as Ends 1/2 Circulate
 after
entire call EN: 30
Hinger's Percolate:

 
     
before
Hinger's Percolate
 after
Hinge
 after
1/2 Circulate
 after
Centers Hinge & Cross
as Outsides Turn Thru
(done)

Notes:
  • One advantage of this concept is that it allows the caller to use these calls from many more setups (e.g., From Twin Diamonds, Flip The Diamond Motivate; from a Tidal Wave, Spin The Topper's Percolate). EN: 40
  • The anything call replaces only the first Circulate, not any 1/2 Circulate that may follow. For example, Split Coordinate is a Split Circulate followed by 1/2 of an All 8 Circulate: do not start with a Split Circulate 1 & 1/2. EN: 50
  • If the anything call is a Circulate within a given formation such as Triple Box Circulate, then the resulting call can sound confusing (e.g., Triple Box Coordinate). In this case, work in your Triple Box for the Circulate, then finish the call normally (not in your Triple Box). At C3A, callers use the Initially CONCEPT as in Initially Triple Box Coordinate to be explicit that only the first Circulate is done in the given formation. EN: 60

CALLERLAB definition for (Anything) Concept

Choreography for anything Coordinate | Motivate | Percolate | Perk Up

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https://ceder.net/def/anythinganything.php?action=edit&level=master
21-November-2024 17:53:22
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