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C3B definitions from the Ceder Chest of C3.
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Ends in Parallel Waves.
From Columns.
The First n dancers Peel Off to end in a Line of n, Step Ahead as necessary to form a Concentric Line of 2n and Bend The Line of 2n as the other dancers Extend (using Circulates) to form a compact formation, Trade, and Roll.
n Step(s) At A Time can be fractionalized into thirds.
Trailers Any Shoulder Wheel Thru as Leaders 3/4 Out.
A Mini-Wave Box ends in a Mini-Wave Box.
There are two slightly different definitions of Boomerang depending upon the starting formation.
From Parallel Two-Faced Lines or other applicable formations.
Leaders Keep Busy (Couples Circulate With The Flow) as Trailers step forward to form a compact formation ("normalize") and do the anything call.
From Parallel Waves or Eight Chain Thru.
Ends in Parallel Waves.
There is no default fraction for this call.
From Parallel Lines with the Centers in a Mini-Wave Box or from other applicable formations.
Centers Any Hand Remake & Spread as Ends Circulate & Crossover Circulate.
Parallel Lines end in Parallel Lines.
From a Wave or Facing Couples.
Both calls end in a Wave and are 4-part calls.
From a 2 x 4.
Centers Phantom Columns Circulate twice as the Ends Split Circulate twice.
Parallel Lines or Columns end in Columns; T-Bones end in various formations.
Change Your Image is a 2-part call and can be fractionalized into quarters.
From Back-to-Back Couples.
Belles Right-face U-Turn Back as Beaus Fold; all Extend to the given fractional Tag formation. If no fraction is given, complete a full Tag The Line.
From Parallel Lines with the Centers Back-to-Back.
Both calls end in an Eight Chain Thru.
From Parallel Waves, applicable 2 x 4 T-Bones, or the formation obtained after All 4 Couples Touch 1/4.
Trailers Cross Extend, Arm Turn 3/4 and Spread as Leaders 1/2 Split Circulate and then Phantom Crossover Circulate.
Ends in Parallel Waves, Point-to-Point Diamonds, or a Thar.
Ends in Facing Couples.
This is a 3-part call, and Callers often call 2/3 Cross Cycle.
As one movement, (Facing or Box) Recycle & Slither.
Ends in a Two-Faced Line.
From a Two-Faced Line.
As one movement, Centers Cross Run and all Any Shoulder Tag The Line to the given fractional Tag formation. If no fraction is given, complete a full Tag The Line.
From a Wave or a Two-Faced Line.
As one movement, Lockit and Spread.
Ends in a Wave or Two-Faced Line.
A Diagonal Box is a 2 x 2 which is offset by two positions.
From Parallel Lines, Columns, or other applicable formations.
A non-T-Bone 2 x 4 ends in Parallel Lines. Disband is a 2-part call.
From a Generalized Tidal Line.
Outside 4 Cast Off 3/4 and
Cross Concentric
Vertical 1/2 Tag
Usually ends in Parallel Lines.
From Twin Diamonds, a 3/4 Tag, or other applicable formations.
Centers Explode The Wave as Ends Circulate and the Lead End U-Turn Back.
Twin Diamonds end in Parallel Inverted Lines.
The Fan CONCEPT is used on calls which begin with an Arm Turn 1/2 (Swing) followed by a Centers Cast Off 3/4. Omit the initial Arm Turn 1/2 and do the given call. When starting from Facing Couples formations (e.g., Facing Liness, Eight Chain Thru), first Step To A Wave.
From a 1/4 Tag.
There are four different actions within Flip Your Lid:
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Ends in a 1/4 Tag.
From Parallel Lines.
Out-Facing Couple (or the designated dancers) do your part Cross Fire as the Others do your part Vertical Tag The Line.
Ends in Columns.
For the purposes of Stingy and Generous, an Arm Turn is limited to the following movements as defined in the {anything} call:
From a 3/4 Line, 3/4 Tag, or other applicable formations.
Outsides Counter (Cast Back, Touch 1/2, and Step & Fold) as Centers Once Removed Cast Off 3/4 and (normal) Counter Rotate 1/4.
A R-H 3/4 Line ends in Parallel L-H Waves; a L-H 3/4 Line ends in Parallel L-H Two-Faced Lines.
From a Generalized 1/4 Line or other applicable formations.
Outsides Rally as the Centers Step And Cross Fold (Interlocked Little) and Peel & Trail.
A Generalized 1/4 Line ends in a Tidal Line. This is a 2-part call for the Centers.
From a 3/4 Line or other applicable formations.
Outsides Cast Back as Centers Once Removed Fold (danced as an Any Shoulder Turn & Deal); all Slide Thru.
A 3/4 Line ends in Generalized Columns. This is a 2-part call.
Ends Split Circulate as Centers Split Counter Rotate 1/4.
Ends in a 2 x 4.
Leaders As Couples 1/4 Right as others Left Dodge; Belles Distorted Box Circulate; As Couples Extend; Couples Circulate.
Ends in Parallel R-H Two-Faced Lines.
From applicable Tidal Lines or applicable Parallel Lines.
This is a 4-part call.
From a Mini-Wave Box, Tandem Couples, or applicable "Z".
From a Generalized 1/4 Tag in which the Very Centers are directly facing an outside dancer.
Ends in Parallel Lines.This is a 3-part call.
Calls that have parts are identified throughout our definitions. Siehe auch Calls with Parts.
For example, an Oddly Tandem Swing & Mix is a Tandem Swing, normal Centers Cross Run, and Tandem Centers Trade.
From a 4 x 4 Matrix, visualized as 4 adjacent Columns | Lines | Waves.
Inside Columns | Lines | Waves work together in a 2 x 4 Matrix as the Outside Columns | Lines | Waves work together in a (Disconnected) 2 x 4 Matrix.
Quadruple formations consist of four adjacent formation some of which may have positions occupied by phantoms. The given formation is usually a 4-dancer formation such as a Box, Column, Diamond, Line, or Wave. Work with the dancers and phantoms within your formation. Keep track of the phantoms and allow spaces for them upon completion of the call. When formation is a 4-dancer formation, there should be a total of 16 dancer | phantom positions before and after each call.
From an applicable Generalized 1/4 Tag.
Very Centers and directly-facing Outside dancers Pass Thru as the End of the Center Line Counter Rotate 1/4 around the outside; Center 6 Trade; Very Outsides and the Very Centers Phantom Hourglass Circulate.
Ends in Parallel Lines or Parallelogram Parallel Lines (if dancers come to the same spot).
Do the any Tagging call (or any variation of a Tagging call) to the 1/2 Tag position; Tandem Arm Turn 1/4 (i.e., Split Counter Rotate 1/4); complete the any Tagging call.
From a Mini-Wave Box (or other applicable 2 x 2 if fractionalized).
Ends in a Mini-Wave Box. Reset is a 4-part call.
From applicable formations.
Center 4 do the first anything call and the resulting Ends (of that Center 4) move away from the Center of the Set without changing their facing direction (i.e., Stable). The Others (original Outsides) work around the Very Centers to do the second anything call, ending as close as possible to the positions vacated by the resulting Ends of the Center 4.
Break up the call into its component parts, and do the parts in reverse order.
From Tandem Couples.
Ends in Tandem Couples.
Reverse The Pass is a 3-part call that can be fractionalized into sixths.
From a Wave, Facing Couples, or other applicable formations.
Ends in a Wave. This is a 2-part call.
From a non T-Bone 2 x 2.
Trailers do their part of a Facing Recycle as the Leaders (as one movement) do their part of a Mini-Chase and Hinge.
Ends in a R-H Wave.
From a 2 x 2.
Leaders do a Beaus Run, Belles Zoom as Trailers do a Beaus Walk, Belles Dodge.
Ends in a 2 x 2.
Rotates (Rotate, Reverse Rotate, Single Rotate, and Reverse Single Rotate) sind auf verschiedenen Challenge Listen (C Listen) aufgeführt, je nachdem, welche Ausgangsformation vorliegt.
Das Zentrum Deines Setups ist der Mittelpunkt (Very Center) des Squares, welcher üblicherweise als Flagpole Center (Fahnenmast) bezeichnet wird, mit folgenden Ausnahmen:
Rotate | As Couples 1/4 To Promenade |
Reverse Rotate | As Couples 1/4 To Reverse Promenade |
Single Rotate | Individually 1/4 To Promenade |
Reverse Single Rotate | Individually 1/4 To Reverse Promenade |
Aus einem Squared Set arbeiten die aktiven Tänzer auf der Außenseite des Sets. Die inaktiven Tänzer sollten sich in die Mitte des Sets bewegen.
From Parallel Lines with the Ends Back-to-Back, or other applicable formations.
Ends Bend and Turn Thru as Centers Face In and Cross Trail Thru.
Parallel Lines end in Back-to-Back Lines. Scramble is a 2-part call.
Break up the anything call into its component parts. Do the anything call normally until the given part; then do the given part applying the given CONCEPT then do the remaining parts of the anything call normally.
From a 2 x 2.
Leaders do their part of a Shakedown as Trailers do their part of a Reverse Split Swap.
Ends in a 2 x 2.
From applicable formations.
Sidetrack is a 3-part call.
Single Sidetrack [C3B]: From a 1 x 4 Column. Zig-Zag; Lockit (i.e., Counter Rotate with respect to the 1 x 4); Roll. Ends in a Single Double Pass Thru.
Split Sidetrack [C3B]: From a 2 x 4 or 1 x 8 Column. Zig-Zag; Split Counter Rotate 1/4; Roll.
Split Split Sidetrack [NOL]: From appropriate formations. Split the setup twice to work with one other dancer (who must be in your Generalized Tandem position). Zig-Zag; Hinge (i.e., Counter Rotate with respect to the 1 x 2); Roll.
In the Single version of a call, each dancer
executes the movement that would normally be done by a set of two dancers
within the normal version of the call. Hence, for a call to have a Single version,
it must be possible to group all dancers into sets of two, in which the dancers
in each set are always facing the same direction thoughout the
given call. The dancers in each set are usually dancing their portion of the call
You can think of Single as replacing each set of two dancers with a single dancer located exactly half-way between the two dancers. This single dancer then executes the given call always staying on a path located exactly half-way between where the two dancers would be in the normal version of the call.
From a 2 x 8 Matrix.
Split the 2 x 8 Matrix into two 2 x 4 Matrices. Work in the 2 x 4 on each side.
From Columns.
Circulate; 1/2 Circulate; Very Ends Counter Rotate 1/4 and 1/2 Press Ahead as Others Hinge & Grand Fan The Top (Center 4 Cast Off 3/4 as Outsides move up).
Ends in Parallel Waves.
From a Double Pass Thru or a R-H 1/4 Tag.
Centers Pass Thru, Right | Left Turn To A Line and Spread to become #1 (Very End) and #3 in a Tidal Line as others Step Ahead and Veer Right | Left to become #2 and #4 in a Tidal Line.
From Parallel Waves, Eight Chain Thru, or a Thar.
Arm Turn 1/2; Centers Trade and Spread as Ends U-Turn Back and Crossover Circulate.
Parallel Waves or Eight Chain Thru ends in Parallel Two-Faced Lines.
From Back-to-Back Lines.
The n dancers on the right-hand side of each Line do a 'Shakedown' movement (1/4 Right, Counter Rotate 1/4, and Roll) and adjust to end in Concentric Facing Lines of n as the others 1/4 Right and Step Ahead to join hands creating a compact symmetric formation.
From Parallel Lines or a Generalized Thar.
A Trapezoid is a Distorted 2 x 2 that can be formed from a normal 2 x 2 after any two adjacent dancers each move a distance of one matrix position directly away from each other.
From a 2 x 4, there are two Trapezoids. The Ends of one side work with the Centers of the other side within a Distorted Box.
Triple formations Working direction is a precise way to state how to do some 12-Matrix calls.
This concept allows for 8-dancer calls to be done from Triple formations such as Triple Boxes | Columns | Diamonds | Lines | Waves. Normally from these formations we are limited to 4-dancer (or fewer) calls, since each sub-formation (Box, Column, Diamond, Line, or Wave) contains only four spots.
On Triple formations Working direction, each dancer selects a subset of eight (out of 12) spots in which to work. The dancers within the outside Triple formations must always select to work within the four spots in their Triple formation and the four spots in the center Triple formation. The dancers in the center Triple formation work with the four spots in their Triple formation and the four spots in the outside Triple formation which is toward the given direction. If the direction is forward, the Center dancers work with the outside Triple formation which they are facing. If the direction is backward, they work with the outside Triple formation which is behind them. If the direction is Right (or Left), they work with the outside Triple formation which is toward their Right (or Left). If the direction is Together, they work with the outside Triple formation that is closest to them. If the direction is Apart, they work with the Triple formation that is furthest from them.
From applicable formations.
Ends in various formations. Turn The Key is a 3-part call.
From applicable 4-dancer (and 8-dancer) formations.
Centers (Touch, if necessary, and) Cast Off 3/4 as Ends 1/4 Right.
From various formations.
Replace each Arm Turn 1/2 (i.e., Swing or Slip) with a Partner Trade and do the given call. (E.g., Two-Faced Spin The Top would start from a Two-Faced Line and would be a Partner Trade; Fan The Top.)
From Eight Chain Thru, from the formation obtained from a Static Set after Heads Pass Thru, or from other applicable formations.
Press Ahead; Outsides do their part of designated dancer Kick Off as Centers have the designated dancer Walk and the others Dodge.
Ends in various formations. Wave The anyone is a 2-part call.
From Parallel Lines with the Ends in Tandem, or from other applicable formations.
Centers Hinge and the Very Centers Hinge as the Ends 1/2 Circulate; those as a Couple step forward to become Leaders in Parallel Two-Faced Lines as the others have the Centers U-Turn Back (by turning away from each other) and do your part of a Couples Hinge.
Ends in Parallel Two-Faced Lines.
A "Z" is a 2 x 2 that is offset by one position (e.g., the formation obtained from a Mini-Wave Box after 1/2 Press Ahead). Work in the Offset 2 x 2 and maintain the footprints.
From the "Z" obtained from a Line with the Centers in a Mini-Wave after a Step & Slide.
Ends in a Line. "Z"-Axle is a 3-part call.