Definitions Main Page | FAQ | Ceder Chest Definition Books | Multilingual | administrator |
Index --> All Levels | Basic and Mainstream | Plus | A1 | A2 | C1 | C2 | C3A | C3B | C4 | NOL | Def2 |
Definitions (Text Only) --> Plus | A1 | A2 | C1 | C2 | C3A | C3B | C4 | NOL | Old Calls | Experimentals |
Dancing and Studying Hints | Tagging Calls | Calls with Parts | Shape Changing | Types of Distortions |
Release {anything} [C3A] (Dick Kenyon 1980) |
|
Language: | view (admin) |
The End of the Center 4 Press Ahead as the unapproached Outside dancer (12-Matrix) Press Out; Outsides work with Phantoms (if necessary) and all do the anything call.
Note: Phantoms that end between the Outside dancers and the Center are removed at the end of the call unless the anything call involves a concept which specifically includes phantoms (e.g., Release Triple Wave Ah So retains the Phantoms whereas Release Ah So doesn't).
Release Cycle & Wheel
| ||||||||||||||
Release Offset Waves Out Roll Circulate
|
Variations: Magic Release anything [NOL].
Magic Release Ah So
|
On a Magic Release, the Outside 6 act as if in Distorted Magic Columns of 3. #2 dancer Magic Press Out (a long way to go) as unapproached Outside dancer Magic Column Circulate; all do the anything call.
Release The Column [obsolete]:
From Mini-Wave Columns.
#2 and #4 Press Out; all Finish Ferris Wheel.
Ends in Starting Double Pass Thru.
This was the original 'Release' call.
Comments? Questions? Suggestions? |
|