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Break up the anything call into its component parts. Do the anything call normally until the given part; then do the given part applying the given CONCEPT then do the remaining parts of the anything call normally.
Noter:
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Fourthly Tandem Swing The Fractions
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Initially Concept [C3A] : Do the first part of the anything call applying the given CONCEPT; then do the remainder of the anything call without the given CONCEPT.
Finally Concept [C3A] : Do the entire anything call applying the given CONCEPT only to the last part of the anything call.
Oddly Concept [C3B] : Do the odd-numbered parts applying any CONCEPT and the even-numbered parts normally.
Evenly CONCEPT [C3B] : Do the even-numbered parts applying any CONCEPT and the odd-numbered parts normally.
Initially | Secondly | etc Use A(n) anything1 For A(n) anything2 [C4]: Replace the given part of the anything2 call with the anything1 call. E.g., from R-H Columns: Thirdly Use An Ah So for a Swing The Fractions: all Right Arm Turn 1/4; those who can left Arm Turn 1/2; everybody Ah So; those who can Left Arm Turn 1/2; all Right Arm Turn 1/4.
See also Appendix C: Calls with Parts
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