When checked, all dancers are set to active status after each line of text is executed.
For example, if the first line of a sequence is Heads Right & Left Thru,
and the second line is Boys Run.
When checked, everybody does the Boys Run;
When not checked, only the Heads do the Boys Run.
Warning: not checking this option can produce undesirable effects.
For instance, from Parallel Waves with Girls in the Center... If a line of text is "girls trade" and
the next line is "recycle", the program will attempt to do a "girls box recycle" because the
girls are the active dancers.
Try center 4
When checked, if a call can not be executed from the current position,
the program tries activating the center 4 dancers.
For example: after a Ferris Wheel, the next call is Swing Thru.
When checked, Centers do the Swing Thru;
When not checked, a 'call not found' error occurs.
It is recommended that this option not be checked.
Unexpected results may occur if a call is not found in the snapshot database,
but the call 'Center 4 do the call' is.
Check for potential illegal calls
When checked, a message box appears if a call might be illegal.
For instance, if you try to do a 8-dancer call with a 4-dancer concept
(e.g., Rotary Swing The Fractions, or Triple Box Percolate)
Check for gratuitous concepts
When checked, a message box appears if a concept might be gratuitous.
That is, the same ending result occurs whether or not the concept was used.
For instance: Stable Walk & Dodge; Tandem Alter The Wave.
Hex - Prefer Boxes
When checked, 2x4 formations are displayed as three 2x2 formations.
When not checked, 2x4 formations may be displayed as either three 1x4 or three 2x2 formations.
when checked, 2x4 is displayed as 3 boxes
when not checked,2x4 may be displayed as 3 lines (shown above) or as 3 boxes