Printer friendly version 
 Square Dance Resource Net  (Home)ArticlesCallers and CuersClubsEventsResourcesChoreographyMusicLyricsCeder Chest Definition BooksCeder Square Dance System  (CSDS)Square Rotation Program  (SQROT)Vic Ceder - Square Dance CallerDefinitions of square dance calls and conceptsMore square dance DefinitionsLists of square dance calls and conceptsFrequently Asked QuestionsSquare dance linksLos Olivos Honey BeesBande DéssineesChocolate BarsBeanie BabiesPokémon Trading CardsSend us feedback
More Definitions
 
More Definitions
 
first previous next last 

 Ten Pins

Definition:
 

From parallel waves do the following calls in the exact sequence listed:

  1. Slip
  2. Slide
  3. Swing
  4. Slither
  5. Mix
  6. Zig
  7. Zag
  8. Zoom
  9. Zing
  10. Roll

Any number may be called for, e.g. 5 pins. If other calls are used after an initial call say 7 pins + Column Circulate, the command "Complete your Spare" means do the remaining 3 calls. All ten can be called as 10 Pins or as Strike.

Nate Bliss

This definition is from SCVSDA Note Service by Bill Davis.
It is provided here for informational and educational purposes only.

ID: 2730
  
  
  

full URL